Metro 2033, developed by 4A Games using their own 4A Engine, is the only game which challenged Crysis for being brutal on the GPU. Released in 2010, every gamer was shocked by its stunning visuals and beating of even the fastest GPU of that time. The game makes good use of DirectX 11 and Tessellation. Its one of the most popular game to benchmarked for GPU testing. As usual with maxed out the settings with 4x MSAA and 16x Texture filtering.