AMD is working hard with game developers to improve its Mantle technology which shows some promise in terms of performance. Battlefield 4 is one of the most popular games to take advantage of Mantle but still the technology needs more time to mature. NVIDIA has stayed quite regarding its rival’s bold move for sometime but its Senior Director of Engineering have finally spoken out during an interview with Maximum PC.
NVIDIA will never support AMD Mantle
To be honest it does not come as a surprise because NVIDIA will never support a technology introduced by its one and only rival in the desktop GPU industry. During the interview, Rev Lebaradian Senior Director Engineering at NVIDIA stated:
“We don’t know much about Mantle, we are not part of Mantle. And clearly if they see value there they should go for it. And if they can convince game developers to go for it, go for it. It’s not an Nvidia thing. The key thing is to develop great technologies that deliver benefits to gamers. Now in the case of Mantle it’s not so clear to me that there is a lot of obvious benefits there.”
Both NVIDIA and AMD develop technologies which are exclusive to their hardware so the end benefit is to gamers using their hardware only. AMD refused to adopt NVIDIA’s G-Sync technology because it does support not Radeon GPUs. Their answer to G-Sync is Free Sync which is still under development. AMD’s Mantle API is specifically designed to deliver a playable gaming performance even with low-end hardware but it requires optimization from game developers.
Rev also claims, “It’s possible to pull performance out of DirectX, we’re approving that, and so you can argue that maybe it’s not a good idea to put extra effort into yet another API that does the same thing essentially. Feature wise there is nothing more.”
Game developers are already more interested in consoles than PC because optimization for PC Games take ages since there are 100,000s different configurations. By incorporating Mantle, they will have to work even harder so the game is optimized on both DirectX and Mantle API. If there was one standard configuration like consoles it would have been much more easier but for now Mantle does not bring anything special to the table.
Looking at it from the business point of view, if NVIDIA and AMD share their technologies with each other then the concept of competitive advantage will be eliminated. This rivalry helps gamers because both red and green team develop new tech to attract other company’s share. As a result competition is always good for consumers and Rev is spot on when he said, “I mean would you ask BMW to give their technology to Mercedes?”
Bottom line is that we always knew NVIDIA will never support Mantle, instead it will work on to improve performance on DirectX. AMD needs to do a lot of work to make Mantle the base for every game but I don’t see that happening any time soon.