Sennheiser G4ME ONE Review

Sennheiser G4ME ONE

Testing Methodology:

We have changed the testing methodology for audio headsets. The new suite gives us more technical details about the headset in review. There are four stages of our testing– Technical testing, Gaming, Music/Movies and Comfort. Technical testing is done through a series of controlled tests to check the quality of the drivers. Gaming tests include some game time of different games with an open environment and a lot of sound processing. For music we do not compromise on the quality of the track so all the audio used in the testing are in the FLAC format. Blu-Ray movies with surround/stereo sound are used to test the headset. Lastly, comfort level is the key to any headset review so we observe it throughout our testing especially during long hours of gameplay. All the testing is done through FiiO E07 USB DAC/AMP to prevent any kind of bottleneck from the hardware point of view.

Technical Testing:

Frequency Response – In this test, the headset’s treble and bass extensions are tested through two sets of files with measured frequency ranging from as low as 10 Hz to a maximum of 200 Hz for bass and 22 kHz till 8 kHz for Treble.

Expectations were already high from Sennheiser’s G4ME ONE and it did not disappoint. The rated frequency response for the headset is 15 -28 kHz but it managed to go all the way down to 8 kHz and achieved a maximum of 22 kHz which is quite impressive. The bass is not that heavy compared to audiophile headsets but it is enough to make your ear drums shiver. Sennheiser G4ME ONE did reach the minimum and maximum frequencies for bass as well but that ‘wow factor’ that is usually expected from gaming headsets in terms of base was missing.

Dynamic Range – This is a test to check out the isolation of the headphones in a noisy environment. This test was conducted in a university cafeteria with more than 100 people chatting around. The test track is played at decreasing levels and tests the lowest dBFS (decibels below full scale) of the headset.

It is safe to say that Sennheiser G4ME ONE has the best sound isolation amongst all the headsets I have tested so far. The gaming grade headset reached as low as 80 dBFS which is astonishing. It is believed that a person’s hearing is affected with age so I thought 76 dBFS is all my ears could hear but G4ME ONE proved me wrong. This headset is designed for noisy tournaments where 1000s of spectators are chit chatting around you.

Sennheiser G4ME ONE

Quality & Driver Matching – At high levels many headphones start rattling during deep bass outputs which means that the quality of the audio driver is not on par. Driver matching is equally important since every headset should respond equally to every frequency thrown at it. These two tests are most important for audiophiles.

With so much experience it’s difficult for Sennheiser to go wrong with the quality of the drivers it makes. The custom developed drivers are spot-on without any rattling and disturbance. Both left and right drivers produce equal crystal clear sound without any hiccups.


This is the real test for G4ME ONE and it should outperform every other headset given its price tag. As usual I tested the headset through a continuous session of Formula 1, Battlefield 4 and this time I opted for Grid 2 and Sniper Elite 3 as well. First things first, the sound isolation is good that I was able to ignore my girlfriend calling me to get groceries several times before she took the headset off and sent me forcibly. G4ME ONE is more technically designed to enhance the overall gaming experience. One would love to use it for games with different in-game environment sounds mostly Battlefield 4 or Far Cry but racing games are more fun when the sound of the throttle is pumping in to your ears. Sadly, G4ME ONE does not deliver that because the drivers are so perfectly tuned for gamers playing professional tournaments that racing games are mostly neglected. Overall, Sennheiser’s G4ME ONE deliver crystal audio during gameplay and the racing games conflict is hardly noticeable unless you are die-hard fan.

Music and Movies:

I was not really expecting much from G4ME ONE in our music and movies testing mainly due to the lack of heavy bass but that does not mean I am disappointed in its performance. My personal collection of electro and deep house tracks definitely rocked me ears with the help of G4ME ONE. The lack of bass is compensated by the clarity of audio especially if the track has vocals in it. It provides a soft smooth listening experience which helps you stay in your senses even after 3 hours of continuous music playback unlike headsets with heavy bass. It helps keep your head straight and away from headaches. Movie experience was also good but could have been made better especially the action sequences which one needs to enjoy to its extreme. Transformers movies lack a good story because they are all about action so heavy bass is definitely required in such circumstances since the vocals are kind of useless.

Sennheiser G4ME ONE


The XXL ear padding is not just for showing off; it has a purpose which it fulfills. Manufacturers have recently made tremendous improvements on the design with comfort in mind. Sennheiser G4ME ONE solves one problem that I always encounter with even the best of the headsets, the size. Although people demand good audio in smaller designs but they don’t consider how important comfort is for gamers. Every headset which was absolutely perfect in comfort had the heat buildup issue but G4ME ONE is extremely comfortable without the soft leather padding and eliminates any kind of sweat build up as well. The XXL ear padding is not the only factor contributing to the extreme comfort, the light weight design as well as the padded headband adds to the overall experience.


Sennheiser G4ME ONE’s microphone has a frequency response ranging from 50 Hz to 16 kHz and excellent noise cancellation. It’s hard to explain the difference between a microphone having noise cancellation and another one having no such feature but Sennheiser has provided the perfect demo on its site. The only way to test it was to play online while sitting in my university’s cafeteria. At first, trying to use my laptop’s built-in microphone for in-game chat was a pain since my team mates didn’t understand a word I said but with G4ME ONE they said it was nearly a 60% improvement. So this proves that noise cancellation in the microphone works great.

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